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2017-05-28CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner1-2/+0
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner1-2/+1
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner1-3/+4
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner4-31/+36
Also move address space mapping out of video_core.
2017-02-27Doxygen: Amend minor issues (#2593)Mat M4-3/+5
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-30Support looping HLE audio (#2422)Jake Merdich2-11/+35
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2017-01-27fixed the override warningnoah the goodra1-1/+1
``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ```
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel7-18/+69
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-12-13time_stretch: Add missing #pragma once directiveLioncash1-0/+2
2016-12-11Add all services to the Service namespaceLioncash2-3/+3
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage1-12/+7
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro1-2/+2
2016-10-20Fix typosRicardo de Almeida Gonzaga2-4/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner9-9/+9
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot23-48/+10
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner13-76/+110
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot24-249/+323
2016-09-07audio_core: Tweak audio latencyMerryMage2-2/+2
2016-09-03codec: Fix ADPCM distortion caused by incorrect nibble orderfincs1-2/+2
Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage4-9/+52
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage5-9/+9
2016-05-19DSP/HLE: Audio outputMerryMage1-0/+7
2016-05-19DSP/HLE: Implement mixer processingMerryMage5-11/+311
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel4-0/+219
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties2-6/+15
2016-05-07AudioCore: SDL2 SinkMerryMage5-1/+175
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-03DSP/HLE: Implement Source processingMerryMage7-5/+496
2016-04-30Audio: Add sink selection to configuration filesMerryMage5-4/+55
2016-04-30AudioCore: List of sink typesMerryMage3-0/+46
2016-04-30AudioCore: Implement NullSinkMerryMage2-0/+30
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage3-26/+31
2016-04-29AudioCore: Implement interpolationMerryMage3-0/+128
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage3-12/+11
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage1-0/+2
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage2-4/+7
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage5-7/+275
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage3-0/+174
2016-03-06DSP: Implement Pipe 2MerryMage3-34/+194
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage8-0/+766
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.