summaryrefslogtreecommitdiffstats
path: root/src/audio_core (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-11-13audio_core/audio_renderer: Fix typo in AuxInfo member nameLioncash1-1/+1
2018-11-06microprofile: Drop ReleaseActiveBuffer scope.Markus Wick1-4/+0
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-10-29time_stretch: Switch to values of CitrafearlessTobi1-3/+3
2018-10-27cubeb_sink: ignore null-name device when selectingWeiyi Wang1-1/+2
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-24time_stretch: Remove unused m_channel_count member variableLioncash2-3/+1
This is only stored to, but never read from.
2018-10-09EffectOutStatus padding is now in hexDavid Marcec1-1/+1
2018-10-07Fixups for softlockDavid Marcec2-6/+7
2018-10-07Fixed missing returnDavid Marcec1-1/+1
Softlock explanation: after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07Fixed smo softlockDavid Marcec2-13/+120
2018-09-24stream: Preserve enum class type in GetState()Lioncash4-11/+11
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec4-0/+13
2018-09-21Logging: Change the TimeStretch::Process log from debug to trace level.Subv1-1/+1
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-17time_stretch: Remove unused <array> includeLioncash1-1/+0
This isn't used within this header and isn't necessary.
2018-09-17stream: Replace includes with forward declarations where applicableLioncash2-3/+7
Avoids propagating includes in headers where it's not necessary to do so.
2018-09-17audio_renderer: Replace includes with forward declarations where applicableLioncash2-39/+52
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi16-64/+67
2018-09-14cubeb_sink: Get rid of variable shadowing within CubebSink's constructorLioncash1-4/+4
The parameter of the lambda was shadowing the variable that was being assigned to.
2018-09-14cubeb_sink: Correct context name in ListCubebSinkDevices()Lioncash1-1/+1
This ain't Citra.
2018-09-14audio_core/time_stretch: Silence truncation warnings in Process()Lioncash1-2/+2
The SoundTouch API only accepts uint amount of samples.
2018-09-12audio_core: Flush stream when not playing anythingMerryMage6-0/+23
2018-09-12audio_core/sink_details: Change std::string parameter into std::string_viewLioncash2-2/+4
The given string is only ever used for lookup and comparison, so we can just utilize a non-owning view to string data here
2018-09-09cubeb_sink: Downsample arbitrary number of channelsMerryMage1-10/+9
2018-09-08cubeb_sink: Perform audio stretchingMerryMage3-24/+26
2018-09-08audio_core: Add audio stretcherMerryMage3-0/+101
2018-09-08cubeb_sink: Hold last available value instead of writing zerosMerryMage1-5/+15
This reduces clicking in output audio should we underrun.
2018-09-08cubeb_sink: Use RingBufferMerryMage1-40/+26
2018-09-08Add audio stretching supportfearlessTobi5-0/+15
2018-09-08audio_renderer: Rename AudioOut instance to audio_outMerryMage2-7/+7
2018-09-04Update microprofile scopes.Markus Wick1-0/+4
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-08-21audio_core/filter: Add explicit cast to assignment in Process()Lioncash1-1/+1
Previously this would cause warnings about implicit conversions to s16 from a double
2018-08-13audio_renderer: samples_remaining counts frames, not samplesMerryMage1-1/+1
2018-08-13audio_core: InterpolateMerryMage5-0/+121
2018-08-13audio_core: Implement low-pass filterMerryMage3-2/+145
2018-08-12cubeb_sink: Protect queue with a mutexMerryMage1-0/+6
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec1-1/+1
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec2-1/+16
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-07Make building cubeb optionalKAMiKAZOW1-2/+2
2018-08-05audio_core: Implement audren_u audio playback.bunnei3-0/+442
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei8-33/+24
2018-08-05audio_core: Port codec code from Citra for ADPCM decoding.bunnei3-0/+123
2018-08-04cubeb_sink: Support variable sample_rate and num_channels.bunnei1-15/+25
2018-08-04audio_core: Sinks need unique names as well.bunnei5-9/+14
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei4-9/+13
2018-08-02audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototypeLioncash2-2/+2
This makes the Buffer::Tag usage consistent with the Stream class's prototype of GetTagsAndReleaseBuffers().
2018-08-02sink_details: Deduplicate long std::function repetitionLioncash1-4/+6
We can just use type aliases to avoid needing to write the same long type twice
2018-08-02sink_details: std::move std::function instancesLioncash1-1/+2
Given std::function is allowed to potentially allocate, these should be std::move'd to prevent potential reallocation (should that ever happen).
2018-08-01audio_core: Add configuration settings.bunnei2-9/+31
2018-07-31audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei8-6/+261
2018-07-31audio_core: Add interfaces for Sink and SinkStream.bunnei6-0/+163
2018-07-31audio_core: Misc. improvements to stream/buffer/audio_out.bunnei5-20/+32
2018-07-28audio_core: Add initial code for keeping track of audout state.bunnei6-0/+334
2018-01-13Massive removal of unused modulesJames Rowe26-3017/+0
2018-01-09CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n301-1/+1
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-07audio: Log dropping frames as trace to reduce spam.bunnei1-1/+1
2017-09-30Fixed type conversion ambiguityHuw Pascoe1-1/+1
2017-09-26Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv5-7/+9
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage3-88/+74
2017-05-28CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner1-2/+0
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner1-2/+1
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner1-3/+4
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner4-31/+36
Also move address space mapping out of video_core.
2017-02-27Doxygen: Amend minor issues (#2593)Mat M4-3/+5
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-30Support looping HLE audio (#2422)Jake Merdich2-11/+35
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2017-01-27fixed the override warningnoah the goodra1-1/+1
``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ```
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel7-18/+69
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-12-13time_stretch: Add missing #pragma once directiveLioncash1-0/+2
2016-12-11Add all services to the Service namespaceLioncash2-3/+3
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage1-12/+7
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro1-2/+2
2016-10-20Fix typosRicardo de Almeida Gonzaga2-4/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner9-9/+9
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot23-48/+10
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner13-76/+110
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot24-249/+323
2016-09-07audio_core: Tweak audio latencyMerryMage2-2/+2
2016-09-03codec: Fix ADPCM distortion caused by incorrect nibble orderfincs1-2/+2
Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage4-9/+52
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage5-9/+9
2016-05-19DSP/HLE: Audio outputMerryMage1-0/+7
2016-05-19DSP/HLE: Implement mixer processingMerryMage5-11/+311
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel4-0/+219
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties2-6/+15
2016-05-07AudioCore: SDL2 SinkMerryMage5-1/+175
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-03DSP/HLE: Implement Source processingMerryMage7-5/+496
2016-04-30Audio: Add sink selection to configuration filesMerryMage5-4/+55
2016-04-30AudioCore: List of sink typesMerryMage3-0/+46
2016-04-30AudioCore: Implement NullSinkMerryMage2-0/+30
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage3-26/+31
2016-04-29AudioCore: Implement interpolationMerryMage3-0/+128
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage3-12/+11
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage1-0/+2
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage2-4/+7
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage5-7/+275
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage3-0/+174
2016-03-06DSP: Implement Pipe 2MerryMage3-34/+194
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage8-0/+766
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.