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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2018-07-31
audio_core: Implement Sink and SinkStream interfaces with cubeb.
bunnei
8
-6
/
+261
2018-07-31
audio_core: Add interfaces for Sink and SinkStream.
bunnei
6
-0
/
+163
2018-07-31
audio_core: Misc. improvements to stream/buffer/audio_out.
bunnei
5
-20
/
+32
2018-07-28
audio_core: Add initial code for keeping track of audout state.
bunnei
6
-0
/
+334
2018-01-13
Massive removal of unused modules
James Rowe
26
-3017
/
+0
2018-01-09
CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
B3n30
1
-1
/
+1
2018-01-07
audio: Log dropping frames as trace to reduce spam.
bunnei
1
-1
/
+1
2017-09-30
Fixed type conversion ambiguity
Huw Pascoe
1
-1
/
+1
2017-09-26
Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
Subv
5
-7
/
+9
2017-08-28
interpolate: Interpolate on a frame-by-frame basis
MerryMage
3
-88
/
+74
2017-05-28
CMake: Add SoundTouch include path to target property
Yuri Kunde Schlesner
1
-2
/
+0
2017-05-28
CMake: Define an interface target for SDL2 definitions
Yuri Kunde Schlesner
1
-2
/
+1
2017-05-28
CMake: Correct inter-module dependencies and library visibility
Yuri Kunde Schlesner
1
-3
/
+4
2017-05-10
DSP: Create backing memory for entire DSP RAM
Yuri Kunde Schlesner
4
-31
/
+36
2017-02-27
Doxygen: Amend minor issues (#2593)
Mat M
4
-3
/
+5
2017-01-30
Support looping HLE audio (#2422)
Jake Merdich
2
-11
/
+35
2017-01-27
fixed the override warning
noah the goodra
1
-1
/
+1
2017-01-26
SDL: Select audio device (#2403)
Kloen Lansfiel
7
-18
/
+69
2016-12-13
time_stretch: Add missing #pragma once directive
Lioncash
1
-0
/
+2
2016-12-11
Add all services to the Service namespace
Lioncash
2
-3
/
+3
2016-12-10
audio_core: SelectSink should default to auto if sink_id is invalid
MerryMage
1
-12
/
+7
2016-11-22
Improve verbosity of audio errors with SDL_GetError()
freiro
1
-2
/
+2
2016-10-20
Fix typos
Ricardo de Almeida Gonzaga
2
-4
/
+4
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
9
-9
/
+9
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
23
-48
/
+10
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
13
-76
/
+110
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
24
-249
/
+323
2016-09-07
audio_core: Tweak audio latency
MerryMage
2
-2
/
+2
2016-09-03
codec: Fix ADPCM distortion caused by incorrect nibble order
fincs
1
-2
/
+2
2016-08-31
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
4
-9
/
+52
2016-08-31
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
MerryMage
5
-9
/
+9
2016-05-19
DSP/HLE: Audio output
MerryMage
1
-0
/
+7
2016-05-19
DSP/HLE: Implement mixer processing
MerryMage
5
-11
/
+311
2016-05-15
AudioCore: Implement time stretcher (#1737)
Maribel
4
-0
/
+219
2016-05-09
source: Fix missing logging arguments
Lioncash
1
-2
/
+2
2016-05-07
fixup simple type conversions where possible
Alexander Laties
2
-6
/
+15
2016-05-07
AudioCore: SDL2 Sink
MerryMage
5
-1
/
+175
2016-05-07
HLE: Fix recent DSP change for Visual Studio.
bunnei
1
-4
/
+2
2016-05-03
DSP/HLE: Implement Source processing
MerryMage
7
-5
/
+496
2016-04-30
Audio: Add sink selection to configuration files
MerryMage
5
-4
/
+55
2016-04-30
AudioCore: List of sink types
MerryMage
3
-0
/
+46
2016-04-30
AudioCore: Implement NullSink
MerryMage
2
-0
/
+30
2016-04-29
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
3
-26
/
+31
2016-04-29
AudioCore: Implement interpolation
MerryMage
3
-0
/
+128
2016-04-28
Externals: Add soundtouch
MerryMage
1
-1
/
+4
2016-04-28
AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
3
-12
/
+11
2016-04-27
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
1
-0
/
+2
2016-04-27
DSP_DSP: Updated interrupt implementation
MerryMage
2
-4
/
+7
2016-04-25
DSP/Pipe: There are 8 pipes
MerryMage
2
-13
/
+19
2016-03-28
DSP: Implement audio filters (simple, biquad)
MerryMage
5
-7
/
+275
2016-03-24
DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
MerryMage
3
-0
/
+174
2016-03-06
DSP: Implement Pipe 2
MerryMage
3
-34
/
+194
2016-02-21
AudioCore: Skeleton Implementation
MerryMage
8
-0
/
+766