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path: root/src/audio_core/sink_details.cpp (follow)
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* Add SDL2 audio backendClément Gallet2021-06-061-0/+10
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* audio_core: Make g_sink_details internally linkedLioncash2018-12-131-8/+45
| | | | | | | | | | | | | | | | We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
* audio_core/sink_details: Change std::string parameter into std::string_viewLioncash2018-09-121-1/+1
| | | | | The given string is only ever used for lookup and comparison, so we can just utilize a non-owning view to string data here
* audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei2018-07-311-0/+6
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* audio_core: Add interfaces for Sink and SinkStream.bunnei2018-07-311-0/+38
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* Massive removal of unused modulesJames Rowe2018-01-131-42/+0
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* SDL: Select audio device (#2403)Kloen Lansfiel2017-01-261-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+2
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* AudioCore: SDL2 SinkMerryMage2016-05-071-0/+7
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* Audio: Add sink selection to configuration filesMerryMage2016-04-301-0/+1
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* AudioCore: List of sink typesMerryMage2016-04-301-0/+17