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2022-07-22Project AndioKelebek11-95/+0
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-07-08audio_core: Preserve front channel volume after 6 to 2 downmixKelebek11-2/+0
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-06-24Add missing includes (#6521)Chloe1-0/+2
* Add missing includes * Add array
2021-01-15common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp1-3/+3
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash1-6/+6
Moves the audio code closer to enabling warnings as errors in general.
2020-11-17Addressed changesChloe Marcec1-4/+6
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec1-4/+9
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-0/+89