Commit message (Collapse) | Author | Files | Lines | ||
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2024-02-23 | oboe_sink: handle temporary stream creation failure | Liam | 1 | -2/+6 | |
2024-02-19 | scope_exit: Make constexpr | FearlessTobi | 2 | -3/+5 | |
Allows the use of the macro in constexpr-contexts. Also avoids some potential problems when nesting braces inside it. | |||||
2023-12-18 | oboe_sink: specify additional required parameters | Liam | 1 | -13/+27 | |
2023-12-18 | oboe_sink: set low latency performance mode | Liam | 1 | -0/+2 | |
2023-12-17 | oboe_sink: implement channel count querying | Liam | 1 | -12/+35 | |
2023-12-17 | android: add oboe audio sink | Liam | 3 | -0/+272 | |
2023-12-16 | audio: skip coefficient normalization for downmix | Liam | 1 | -4/+2 | |
2023-12-16 | Have GetActiveChannelCount return the system channels instead of host device channels | Kelebek1 | 4 | -19/+42 | |
2023-11-13 | audio_core: ignore renderer wait when stream is paused | Liam | 4 | -4/+18 | |
2023-10-13 | audio: fix shutdown deadlock in audio renderer | Liam | 1 | -0/+4 | |
2023-08-27 | audio: allow more latency in cubeb initialization | Liam | 2 | -8/+3 | |
2023-08-23 | Pre-test opening a stream for audio backends, fall back to null if not suitable. | Kelebek1 | 5 | -38/+117 | |
2023-07-21 | (ui,)settings: Use explicit instantiation | lat9nq | 1 | -3/+2 | |
Reduces compile times a tad on clang. | |||||
2023-07-21 | settings,general: Rename non-confirming enums | lat9nq | 1 | -2/+3 | |
2023-07-21 | configure_audio: Implement ui generation | lat9nq | 2 | -19/+23 | |
Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums | |||||
2023-06-30 | sink_stream: Resolve heap buffer corruption due to out of bounds write | Morph | 2 | -17/+20 | |
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data. | |||||
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | 3 | -9/+13 | |
2023-06-08 | core_timing: Use CNTPCT as the guest CPU tick | Morph | 1 | -1/+0 | |
Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available. | |||||
2023-06-06 | android: audio_core: sink_stream: Remove unnecessary check. | bunnei | 1 | -3/+0 | |
2023-06-04 | audio_renderer: resolve adsp thread deadlock shutdown | Liam | 2 | -4/+6 | |
2023-06-03 | android: audio_core: Avoid shutdown hang. | bunnei | 1 | -0/+3 | |
2023-05-27 | Audren wait as suggested by ByLaws | Kelebek1 | 1 | -0/+3 | |
2023-05-18 | Smooth out the DSP callback by adding a 5ms wait time limit | Kelebek1 | 1 | -2/+2 | |
2023-05-05 | yuzu-sdl,audio_core: Remove antiquated warning ignore | lat9nq | 1 | -10/+1 | |
Issue was fixed a long time ago, both by SDL2 and in yuzu by including SDL2 as a system library. | |||||
2023-04-08 | Use GetGlobalTimeNs as opposed to clock ticks | Billy Laws | 2 | -4/+3 | |
2023-04-04 | Add some explicit latency to sample count reporting | Billy Laws | 1 | -1/+2 | |
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway. | |||||
2023-03-27 | audio_core: No longer stall when sink queue is full | Billy Laws | 4 | -64/+1 | |
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary. | |||||
2023-03-27 | Run clang-format | Billy Laws | 2 | -6/+5 | |
2023-03-27 | audio: Wait for samples on the emulated DSP side to avoid desyncs | Billy Laws | 2 | -0/+24 | |
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. | |||||
2023-03-26 | audio: Interpolate system manager sample count using host sink sample info | Billy Laws | 2 | -0/+38 | |
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup. | |||||
2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency | arades79 | 1 | -6/+6 | |
Signed-off-by: arades79 <scravers@protonmail.com> | |||||
2023-02-14 | add static lifetime to constexpr values to force compile time evaluation where possible | arades79 | 1 | -6/+6 | |
Signed-off-by: arades79 <scravers@protonmail.com> | |||||
2023-02-14 | general: rename CurrentProcess to ApplicationProcess | Liam | 1 | -2/+2 | |
2023-02-10 | audio: cubeb: Fix yuzu crashing when it test for latency | Narr the Reg | 1 | -0/+20 | |
2022-11-30 | audio_core: sink_stream: Hold the suspend lock when process is stalled. | bunnei | 2 | -7/+9 | |
- Prevents us from clashing with other callers trying to un/stall. | |||||
2022-11-23 | general: fix compile for Apple Clang | Liam | 1 | -4/+4 | |
2022-10-17 | sdl2_sink: Inline variable init into if condition | lat9nq | 1 | -2/+1 | |
Co-authored-by: Mai <mathew1800@gmail.com> | |||||
2022-10-16 | sdl2_sink: Distinguish between capture and non-capture device names | lat9nq | 1 | -1/+1 | |
The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. | |||||
2022-10-16 | sdl2_sink: Check for null string when loading SDL audio devices | lat9nq | 1 | -1/+4 | |
Attempting to place a null string into a vector of strings causes an error that closes the application. Don't. | |||||
2022-10-14 | audio_core: Revert sink name to sdl2 | Narr the Reg | 1 | -2/+2 | |
2022-10-09 | Choose the SDL audio backend when Cubeb reports too high of a latency | Kelebek1 | 6 | -30/+93 | |
2022-09-22 | Do not try to pause core timing from the audio thread when using single-core | Kelebek1 | 1 | -2/+7 | |
2022-09-16 | sink_stream: Mark GetQueueSize as const | Lioncash | 1 | -1/+1 | |
2022-09-15 | audio_core: Amend documentation tags | Lioncash | 4 | -9/+6 | |
Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot. | |||||
2022-09-13 | Remove pause callbacks from coretiming | Kelebek1 | 8 | -83/+28 | |
2022-09-12 | Remove a pragma once from a cpp file | Kelebek1 | 1 | -2/+0 | |
2022-09-04 | Don't stall with nvdec | Kelebek1 | 1 | -1/+7 | |
2022-09-02 | Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. | Kelebek1 | 9 | -748/+440 | |
2022-08-12 | Do some log memes to help perceived volume | Kelebek1 | 1 | -0/+3 | |
2022-07-22 | Project Andio | Kelebek1 | 9 | -0/+1934 | |