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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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audio_core
/
sink
/
sink_stream.cpp
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2023-04-08
Use GetGlobalTimeNs as opposed to clock ticks
Billy Laws
1
-3
/
+2
2023-04-04
Add some explicit latency to sample count reporting
Billy Laws
1
-1
/
+2
2023-03-27
audio_core: No longer stall when sink queue is full
Billy Laws
1
-43
/
+0
2023-03-27
Run clang-format
Billy Laws
1
-5
/
+5
2023-03-27
audio: Wait for samples on the emulated DSP side to avoid desyncs
Billy Laws
1
-0
/
+15
2023-03-26
audio: Interpolate system manager sample count using host sink sample info
Billy Laws
1
-0
/
+21
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-6
/
+6
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-6
/
+6
2023-02-14
general: rename CurrentProcess to ApplicationProcess
Liam
1
-2
/
+2
2022-11-30
audio_core: sink_stream: Hold the suspend lock when process is stalled.
bunnei
1
-5
/
+6
2022-11-23
general: fix compile for Apple Clang
Liam
1
-4
/
+4
2022-09-22
Do not try to pause core timing from the audio thread when using single-core
Kelebek1
1
-2
/
+7
2022-09-13
Remove pause callbacks from coretiming
Kelebek1
1
-0
/
+16
2022-09-12
Remove a pragma once from a cpp file
Kelebek1
1
-2
/
+0
2022-09-04
Don't stall with nvdec
Kelebek1
1
-1
/
+7
2022-09-02
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
Kelebek1
1
-0
/
+259