Commit message (Collapse) | Author | Files | Lines | ||
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2023-12-16 | Have GetActiveChannelCount return the system channels instead of host device channels | Kelebek1 | 1 | -1/+2 | |
2023-11-13 | audio_core: ignore renderer wait when stream is paused | Liam | 1 | -1/+1 | |
2023-08-23 | Pre-test opening a stream for audio backends, fall back to null if not suitable. | Kelebek1 | 1 | -2/+38 | |
2023-05-05 | yuzu-sdl,audio_core: Remove antiquated warning ignore | lat9nq | 1 | -10/+1 | |
Issue was fixed a long time ago, both by SDL2 and in yuzu by including SDL2 as a system library. | |||||
2023-03-27 | audio_core: No longer stall when sink queue is full | Billy Laws | 1 | -2/+0 | |
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary. | |||||
2022-10-17 | sdl2_sink: Inline variable init into if condition | lat9nq | 1 | -2/+1 | |
Co-authored-by: Mai <mathew1800@gmail.com> | |||||
2022-10-16 | sdl2_sink: Distinguish between capture and non-capture device names | lat9nq | 1 | -1/+1 | |
The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. | |||||
2022-10-16 | sdl2_sink: Check for null string when loading SDL audio devices | lat9nq | 1 | -1/+4 | |
Attempting to place a null string into a vector of strings causes an error that closes the application. Don't. | |||||
2022-10-09 | Choose the SDL audio backend when Cubeb reports too high of a latency | Kelebek1 | 1 | -5/+5 | |
2022-09-13 | Remove pause callbacks from coretiming | Kelebek1 | 1 | -22/+5 | |
2022-09-02 | Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. | Kelebek1 | 1 | -323/+27 | |
2022-07-22 | Project Andio | Kelebek1 | 1 | -0/+556 | |