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* SDL: Select audio device (#2403)Kloen Lansfiel2017-01-261-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-1/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+2
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+4
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* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-311-2/+3
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* AudioCore: SDL2 SinkMerryMage2016-05-071-1/+1
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+34
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.