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2018-08-04audio_core: Sinks need unique names as well.bunnei1-1/+3
2018-07-31audio_core: Add interfaces for Sink and SinkStream.bunnei1-0/+29
2018-01-13Massive removal of unused modulesJames Rowe1-45/+0
2017-02-27Doxygen: Amend minor issues (#2593)Mat M1-1/+1
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel1-0/+9
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-2/+4
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage1-2/+3
2016-05-07AudioCore: SDL2 SinkMerryMage1-1/+1
2016-02-21AudioCore: Skeleton ImplementationMerryMage1-0/+34
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.