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2017-09-26Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv1-1/+1
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage1-48/+38
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-9/+11
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-9/+9
2016-04-29AudioCore: Implement interpolationMerryMage1-0/+85