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path: root/src/audio_core/in/audio_in_system.cpp (follow)
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* audio: fetch process object from handle tableLiam2024-01-121-1/+1
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* Remove memory allocations in some hot pathsKelebek12023-06-221-2/+3
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* hle: rename legacy errors to ResultsLiam2023-03-071-3/+3
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* Signal buffer event on audio in/out system stop, and force remove all registered audio buffersKelebek12022-12-161-2/+5
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* audio_in/out_system: Pass Initialize members by value where applicableLioncash2022-10-261-1/+1
| | | | | | | | | | | applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
* kernel: remove KWritableEventLiam2022-10-131-3/+3
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* audio_in: Mark several functions as constLioncash2022-09-161-5/+5
| | | | These functions don't modify class state, so we can mark them as such
* audio_buffers: Pass by const-ref in AppendBuffersLioncash2022-09-161-6/+8
| | | | | This function doesn't modify the passed in buffer, so we can make that explicit.
* Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek12022-09-021-2/+8
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* Project AndioKelebek12022-07-221-0/+213