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* Fixed type conversion ambiguityHuw Pascoe2017-09-301-1/+1
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* Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv2017-09-261-1/+1
| | | | | | | | | The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
* interpolate: Interpolate on a frame-by-frame basisMerryMage2017-08-281-29/+20
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* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-102-9/+26
| | | | Also move address space mapping out of video_core.
* Doxygen: Amend minor issues (#2593)Mat M2017-02-271-1/+1
| | | | | | | | | Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
* Support looping HLE audio (#2422)Jake Merdich2017-01-302-11/+35
| | | | | * Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
* Add all services to the Service namespaceLioncash2016-12-111-1/+1
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* Fix typosRicardo de Almeida Gonzaga2016-10-202-4/+4
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-214-4/+4
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-2111-23/+4
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-197-58/+92
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-1811-197/+242
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* audio_core: Tweak audio latencyMerryMage2016-09-071-1/+1
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* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-312-9/+45
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* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-311-1/+2
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* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
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* DSP/HLE: Implement mixer processingMerryMage2016-05-194-11/+309
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* AudioCore: Implement time stretcher (#1737)Maribel2016-05-151-0/+16
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* source: Fix missing logging argumentsLioncash2016-05-091-2/+2
| | | | Silences two warnings on OSX.
* fixup simple type conversions where possibleAlexander Laties2016-05-072-6/+15
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* HLE: Fix recent DSP change for Visual Studio.bunnei2016-05-071-4/+2
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* DSP/HLE: Implement Source processingMerryMage2016-05-036-5/+494
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* Audio: Add sink selection to configuration filesMerryMage2016-04-302-0/+20
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* Merge pull request #1726 from MerryMage/read-write-regionbunnei2016-04-292-24/+29
|\ | | | | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-292-24/+29
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* | AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2016-04-282-10/+11
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* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-0/+4
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* DSP/Pipe: There are 8 pipesMerryMage2016-04-252-13/+19
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* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-284-7/+272
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* DSP: Implement Pipe 2MerryMage2016-03-063-34/+194
| | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
* AudioCore: Skeleton ImplementationMerryMage2016-02-214-0/+637
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.