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2017-09-30Fixed type conversion ambiguityHuw Pascoe1-1/+1
2017-09-26Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv1-1/+1
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage1-29/+20
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2-9/+26
Also move address space mapping out of video_core.
2017-02-27Doxygen: Amend minor issues (#2593)Mat M1-1/+1
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-30Support looping HLE audio (#2422)Jake Merdich2-11/+35
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2016-12-11Add all services to the Service namespaceLioncash1-1/+1
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-10-20Fix typosRicardo de Almeida Gonzaga2-4/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner4-4/+4
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot11-23/+4
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner7-58/+92
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot11-197/+242
2016-09-07audio_core: Tweak audio latencyMerryMage1-1/+1
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2-9/+45
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage1-1/+2
2016-05-19DSP/HLE: Audio outputMerryMage1-0/+7
2016-05-19DSP/HLE: Implement mixer processingMerryMage4-11/+309
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel1-0/+16
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties2-6/+15
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-03DSP/HLE: Implement Source processingMerryMage6-5/+494
2016-04-30Audio: Add sink selection to configuration filesMerryMage2-0/+20
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2-24/+29
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2-10/+11
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage1-0/+4
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage4-7/+272
2016-03-06DSP: Implement Pipe 2MerryMage3-34/+194
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage4-0/+637
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.