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path: root/src/audio_core/hle/pipe.cpp (follow)
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* Add all services to the Service namespaceLioncash2016-12-111-1/+1
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* Fix typosRicardo de Almeida Gonzaga2016-10-201-2/+2
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+8
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-13/+13
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* fixup simple type conversions where possibleAlexander Laties2016-05-071-2/+7
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* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-0/+4
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* DSP/Pipe: There are 8 pipesMerryMage2016-04-251-11/+17
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* DSP: Implement Pipe 2MerryMage2016-03-061-23/+127
| | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+55
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.