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* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-101-3/+18
| | | | Also move address space mapping out of video_core.
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-30/+42
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-62/+76
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* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-311-0/+8
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* DSP/HLE: Implement mixer processingMerryMage2016-05-191-1/+1
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* HLE: Fix recent DSP change for Visual Studio.bunnei2016-05-071-4/+2
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* DSP/HLE: Implement Source processingMerryMage2016-05-031-4/+4
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* Audio: Add sink selection to configuration filesMerryMage2016-04-301-0/+11
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* Merge pull request #1726 from MerryMage/read-write-regionbunnei2016-04-291-6/+3
|\ | | | | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-291-6/+3
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* | AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2016-04-281-6/+6
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* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-281-7/+10
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* DSP: Implement Pipe 2MerryMage2016-03-061-4/+41
| | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+502
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.