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2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner1-3/+18
Also move address space mapping out of video_core.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-2/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-30/+42
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-62/+76
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage1-0/+8
2016-05-19DSP/HLE: Implement mixer processingMerryMage1-1/+1
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-03DSP/HLE: Implement Source processingMerryMage1-4/+4
2016-04-30Audio: Add sink selection to configuration filesMerryMage1-0/+11
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage1-6/+3
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage1-6/+6
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage1-7/+10
2016-03-06DSP: Implement Pipe 2MerryMage1-4/+41
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage1-0/+502
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.