Commit message (Collapse) | Author | Files | Lines | ||
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2017-05-10 | DSP: Create backing memory for entire DSP RAM | Yuri Kunde Schlesner | 1 | -3/+18 | |
Also move address space mapping out of video_core. | |||||
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -2/+0 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -30/+42 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -62/+76 | |
2016-08-31 | audio_core: Add EnableStretching to interface so that one can toggle stretching on and off | MerryMage | 1 | -0/+8 | |
2016-05-19 | DSP/HLE: Implement mixer processing | MerryMage | 1 | -1/+1 | |
2016-05-07 | HLE: Fix recent DSP change for Visual Studio. | bunnei | 1 | -4/+2 | |
2016-05-03 | DSP/HLE: Implement Source processing | MerryMage | 1 | -4/+4 | |
2016-04-30 | Audio: Add sink selection to configuration files | MerryMage | 1 | -0/+11 | |
2016-04-29 | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 1 | -6/+3 | |
2016-04-28 | AudioCore: Move samples_per_frame and num_sources into hle/common.h | MerryMage | 1 | -6/+6 | |
2016-03-28 | DSP: Implement audio filters (simple, biquad) | MerryMage | 1 | -7/+10 | |
2016-03-06 | DSP: Implement Pipe 2 | MerryMage | 1 | -4/+41 | |
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). | |||||
2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | 1 | -0/+502 | |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |