summaryrefslogtreecommitdiffstats
path: root/src/audio_core/effect_context.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* audren: Implement I3dl2ReverbChloe Marcec2021-02-131-1/+30
| | | | Most notable fix is the voices in Fire Emblem Three Houses
* audio_core: Make shadowing and unused parameters errorsLioncash2020-12-031-3/+3
| | | | Moves the audio code closer to enabling warnings as errors in general.
* audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec2020-11-171-13/+13
| | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
* audio_core: Resolve sign conversion warningsLioncash2020-09-251-4/+4
| | | | | | While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
* effect_context: Make use of explicit where applicableLioncash2020-09-251-13/+12
| | | | | While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
* Preliminary effectsDavid Marcec2020-08-161-4/+211
|
* Address issuesDavid Marcec2020-07-251-0/+1
|
* audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-251-0/+114