summaryrefslogtreecommitdiffstats
path: root/src/audio_core/effect_context.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2021-02-13audren: Implement I3dl2ReverbChloe Marcec1-1/+30
Most notable fix is the voices in Fire Emblem Three Houses
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash1-3/+3
Moves the audio code closer to enabling warnings as errors in general.
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec1-13/+13
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-09-25audio_core: Resolve sign conversion warningsLioncash1-4/+4
While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
2020-09-25effect_context: Make use of explicit where applicableLioncash1-13/+12
While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
2020-08-16Preliminary effectsDavid Marcec1-4/+211
2020-07-25Address issuesDavid Marcec1-0/+1
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-0/+114