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* Revert "core: Fix clang build"bunnei2020-10-211-1/+1
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* core: Fix clang buildLioncash2020-10-181-1/+1
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32Lioncash2019-03-101-1/+1
| | | | This behavior also needs to be visible for MinGW builds as well.
* audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_initLioncash2019-02-271-0/+4
| | | | | cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
* audio_core: Make g_sink_details internally linkedLioncash2018-12-131-1/+1
| | | | | | | | | | | | | | | | We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
* audio_core: Sinks need unique names as well.bunnei2018-08-041-1/+2
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* audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei2018-07-311-0/+31