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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-02-11audio_core: Update current process revisionlat9nq1-1/+3
Update CURRENT_PROCESS_REVISION from REV9 to REVA. Used by Nintendo Entertainment System - Nintendo Switch Online 6.0.0 and Super Nintendo Entertainment System - Nintendo Switch Online 3.0.0.
2021-06-25audio_core: common: Bump audio revision to 9.bunnei1-1/+1
- This is used in fw 12.x.x games.
2021-02-13audren: Implement I3dl2ReverbChloe Marcec1-0/+23
Most notable fix is the voices in Fire Emblem Three Houses
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec1-1/+1
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-09-25audio_core: Remove unnecessary inclusionsLioncash1-0/+1
Same behavior, but removes header dependencies where they don't need to be.
2020-08-16Preliminary effectsDavid Marcec1-0/+1
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-3/+61
2020-05-11audio_renderer: Better voice mixing and 6 channel downmixingDavid Marcec1-0/+1
Supersedes #3738 and #3321
2020-04-21audio_renderer: Preliminary BehaviorInfo (#3736)David1-0/+47
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues