Commit message (Collapse) | Author | Age | Files | Lines | |
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* | audren: Implement I3dl2Reverb | Chloe Marcec | 2021-02-13 | 1 | -0/+5 |
| | | | | Most notable fix is the voices in Fire Emblem Three Houses | ||||
* | audio_core: Make shadowing and unused parameters errors | Lioncash | 2020-12-03 | 1 | -4/+4 |
| | | | | Moves the audio code closer to enabling warnings as errors in general. | ||||
* | audren: Make use of nodiscard, rework downmixing, release all buffers | Chloe Marcec | 2020-11-17 | 1 | -7/+7 |
| | | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own | ||||
* | Revert "core: Fix clang build" | bunnei | 2020-10-21 | 1 | -2/+2 |
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* | core: Fix clang build | Lioncash | 2020-10-18 | 1 | -2/+2 |
| | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | ||||
* | audio_core: Remove unnecessary inclusions | Lioncash | 2020-09-25 | 1 | -1/+0 |
| | | | | | Same behavior, but removes header dependencies where they don't need to be. | ||||
* | Preliminary effects | David Marcec | 2020-08-16 | 1 | -2/+15 |
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* | mix buffer depopping | David Marcec | 2020-08-01 | 1 | -1/+7 |
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* | adpcm streaming | David Marcec | 2020-07-30 | 1 | -1/+0 |
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* | Address issues | David Marcec | 2020-07-25 | 1 | -0/+2 |
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* | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 2020-07-25 | 1 | -0/+83 |