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* audren: Implement I3dl2ReverbChloe Marcec2021-02-131-0/+5
| | | | Most notable fix is the voices in Fire Emblem Three Houses
* audio_core: Make shadowing and unused parameters errorsLioncash2020-12-031-4/+4
| | | | Moves the audio code closer to enabling warnings as errors in general.
* audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec2020-11-171-7/+7
| | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
* Revert "core: Fix clang build"bunnei2020-10-211-2/+2
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* core: Fix clang buildLioncash2020-10-181-2/+2
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* audio_core: Remove unnecessary inclusionsLioncash2020-09-251-1/+0
| | | | | Same behavior, but removes header dependencies where they don't need to be.
* Preliminary effectsDavid Marcec2020-08-161-2/+15
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* mix buffer depoppingDavid Marcec2020-08-011-1/+7
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* adpcm streamingDavid Marcec2020-07-301-1/+0
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* Address issuesDavid Marcec2020-07-251-0/+2
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* audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-251-0/+83