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2021-07-08audio_core: Preserve front channel volume after 6 to 2 downmixKelebek11-10/+13
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-06Support more PCM formats. Fixes Ys IX audio.Kelebek11-2/+3
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek11-4/+4
2021-02-13audren: Implement I3dl2ReverbChloe Marcec1-0/+5
Most notable fix is the voices in Fire Emblem Three Houses
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash1-4/+4
Moves the audio code closer to enabling warnings as errors in general.
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec1-7/+7
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-10-21Revert "core: Fix clang build"bunnei1-2/+2
2020-10-18core: Fix clang buildLioncash1-2/+2
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-09-25audio_core: Remove unnecessary inclusionsLioncash1-1/+0
Same behavior, but removes header dependencies where they don't need to be.
2020-08-16Preliminary effectsDavid Marcec1-2/+15
2020-08-01mix buffer depoppingDavid Marcec1-1/+7
2020-07-30adpcm streamingDavid Marcec1-1/+0
2020-07-25Address issuesDavid Marcec1-0/+2
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-0/+83