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path: root/src/audio_core/audio_renderer.h (follow)
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-3/+4
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* audio_core/audio_renderer: Fix typo in AuxInfo member nameLioncash2018-11-131-1/+1
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* EffectOutStatus padding is now in hexDavid Marcec2018-10-091-1/+1
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* Fixups for softlockDavid Marcec2018-10-071-1/+1
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* Fixed smo softlockDavid Marcec2018-10-071-0/+49
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* stream: Preserve enum class type in GetState()Lioncash2018-09-241-1/+1
| | | | | | Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
* Added audren:u#GetAudioRendererStateDavid Marcec2018-09-231-0/+1
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* audio_renderer: Replace includes with forward declarations where applicableLioncash2018-09-171-39/+12
| | | | | | | | | Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-4/+4
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* audio_renderer: Rename AudioOut instance to audio_outMerryMage2018-09-081-1/+1
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* audio_core: InterpolateMerryMage2018-08-131-0/+2
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* Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec2018-08-121-1/+4
| | | | GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
* audio_core: Implement audren_u audio playback.bunnei2018-08-051-0/+206