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2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec1-0/+3
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2019-02-16core_timing: Convert core timing into a classLioncash1-2/+6
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei1-1/+1
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei1-1/+2
2018-08-02audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototypeLioncash1-1/+1
This makes the Buffer::Tag usage consistent with the Stream class's prototype of GetTagsAndReleaseBuffers().
2018-07-31audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei1-1/+1
2018-07-31audio_core: Misc. improvements to stream/buffer/audio_out.bunnei1-4/+2
2018-07-28audio_core: Add initial code for keeping track of audout state.bunnei1-0/+44