Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add all services to the Service namespace | Lioncash | 2016-12-11 | 1 | -2/+2 |
| | | | | | Previously there was a split where some of the services were in the Service namespace and others were not. | ||||
* | audio_core: SelectSink should default to auto if sink_id is invalid | MerryMage | 2016-12-10 | 1 | -12/+7 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -3/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -5/+13 |
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* | audio_core: Add EnableStretching to interface so that one can toggle stretching on and off | MerryMage | 2016-08-31 | 1 | -0/+4 |
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* | Audio: Add sink selection to configuration files | MerryMage | 2016-04-30 | 1 | -4/+29 |
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* | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 2016-04-29 | 1 | -2/+2 |
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* | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame | MerryMage | 2016-04-27 | 1 | -0/+2 |
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* | DSP_DSP: Updated interrupt implementation | MerryMage | 2016-04-27 | 1 | -4/+3 |
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* | AudioCore: Skeleton Implementation | MerryMage | 2016-02-21 | 1 | -0/+53 |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |