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* audio_manager: Remove dependence on system stateLioncash2022-09-211-1/+1
| | | | This isn't used by the class, so this can be removed for the time being.
* Remove pause callbacks from coretimingKelebek12022-09-131-10/+0
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* Don't stall with nvdecKelebek12022-09-041-0/+8
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* Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek12022-09-021-8/+0
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* Project AndioKelebek12022-07-221-0/+68
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* Massive removal of unused modulesJames Rowe2018-01-131-61/+0
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* CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n302018-01-091-1/+1
| | | | * CoreTiming: New CoreTiming; Add Test for CoreTiming
* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-101-15/+4
| | | | Also move address space mapping out of video_core.
* SDL: Select audio device (#2403)Kloen Lansfiel2017-01-261-14/+2
| | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
* Add all services to the Service namespaceLioncash2016-12-111-2/+2
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* audio_core: SelectSink should default to auto if sink_id is invalidMerryMage2016-12-101-12/+7
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-5/+13
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* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-311-0/+4
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* Audio: Add sink selection to configuration filesMerryMage2016-04-301-4/+29
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* AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-291-2/+2
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* AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage2016-04-271-0/+2
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* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-4/+3
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+53
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.