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* audio_core: interpolate: Improvements to fix audio crackling.bunnei2020-02-232-23/+38
| | | | | - Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
* audio_core: interpolate: Fix include for climits (Linux build break).bunnei2020-02-221-1/+1
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* audio_core: Switch to a faster interpolation techniqueFearlessTobi2020-01-242-48/+159
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* Avoid (expensive) audio interpolation when sample rates already matchheapo2018-12-061-2/+3
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* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-154-16/+16
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* audio_core/filter: Add explicit cast to assignment in Process()Lioncash2018-08-211-1/+1
| | | | | Previously this would cause warnings about implicit conversions to s16 from a double
* audio_core: InterpolateMerryMage2018-08-132-0/+114
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* audio_core: Implement low-pass filterMerryMage2018-08-132-0/+141