Commit message (Collapse) | Author | Files | Lines | ||
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2020-02-23 | audio_core: interpolate: Improvements to fix audio crackling. | bunnei | 2 | -23/+38 | |
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310. | |||||
2020-02-22 | audio_core: interpolate: Fix include for climits (Linux build break). | bunnei | 1 | -1/+1 | |
2020-01-24 | audio_core: Switch to a faster interpolation technique | FearlessTobi | 2 | -48/+159 | |
2018-12-06 | Avoid (expensive) audio interpolation when sample rates already match | heapo | 1 | -2/+3 | |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 4 | -16/+16 | |
2018-08-21 | audio_core/filter: Add explicit cast to assignment in Process() | Lioncash | 1 | -1/+1 | |
Previously this would cause warnings about implicit conversions to s16 from a double | |||||
2018-08-13 | audio_core: Interpolate | MerryMage | 2 | -0/+114 | |
2018-08-13 | audio_core: Implement low-pass filter | MerryMage | 2 | -0/+141 | |