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path: root/src/audio_core/algorithm/interpolate.cpp (follow)
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* Make the coding conventions more consistant16-Bit-Dog2020-12-311-1/+1
| | | | | lut_index had 0 added when nothing was supposed to be added despite this, index was not added to 0 when nothing was supposed to be added...
* Revert "core: Fix clang build"bunnei2020-10-211-3/+3
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* core: Fix clang buildLioncash2020-10-181-3/+3
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* audio_core/CMakeLists: Make warnings consistent with coreLioncash2020-10-131-2/+3
| | | | Normalizes the warnings shared between audio_core and core.
* audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-251-0/+32
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* audio_core: interpolate: Improvements to fix audio crackling.bunnei2020-02-231-22/+32
| | | | | - Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
* audio_core: interpolate: Fix include for climits (Linux build break).bunnei2020-02-221-1/+1
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* audio_core: Switch to a faster interpolation techniqueFearlessTobi2020-01-241-40/+158
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* Avoid (expensive) audio interpolation when sample rates already matchheapo2018-12-061-2/+3
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* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-6/+6
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* audio_core: InterpolateMerryMage2018-08-131-0/+71