Commit message (Collapse) | Author | Files | Lines | ||
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2021-06-06 | Add SDL2 audio backend | Clément Gallet | 1 | -0/+5 | |
2021-02-13 | audren: Implement I3dl2Reverb | Chloe Marcec | 1 | -0/+2 | |
Most notable fix is the voices in Fire Emblem Three Houses | |||||
2020-12-03 | audio_core: Make shadowing and unused parameters errors | Lioncash | 1 | -0/+2 | |
Moves the audio code closer to enabling warnings as errors in general. | |||||
2020-10-21 | core: Fix clang build pt.2 | Lioncash | 1 | -2/+5 | |
Resolves the clang build issue in a more unintrusive way. | |||||
2020-10-21 | Revert "core: Fix clang build" | bunnei | 1 | -3/+2 | |
2020-10-18 | core: Fix clang build | Lioncash | 1 | -2/+3 | |
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | |||||
2020-10-13 | audio_core/CMakeLists: Make warnings consistent with core | Lioncash | 1 | -0/+3 | |
Normalizes the warnings shared between audio_core and core. | |||||
2020-09-25 | audio_core: Resolve sign conversion warnings | Lioncash | 1 | -0/+10 | |
While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase. | |||||
2020-07-25 | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 1 | -0/+16 | |
2020-04-21 | audio_renderer: Preliminary BehaviorInfo (#3736) | David | 1 | -0/+3 | |
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues | |||||
2018-09-08 | audio_core: Add audio stretcher | MerryMage | 1 | -0/+2 | |
2018-09-08 | Add audio stretching support | fearlessTobi | 1 | -0/+1 | |
2018-08-13 | audio_core: Interpolate | MerryMage | 1 | -0/+2 | |
2018-08-13 | audio_core: Implement low-pass filter | MerryMage | 1 | -2/+4 | |
2018-08-07 | Make building cubeb optional | KAMiKAZOW | 1 | -2/+2 | |
2018-08-05 | audio_core: Implement audren_u audio playback. | bunnei | 1 | -0/+2 | |
2018-08-05 | audio_core: Port codec code from Citra for ADPCM decoding. | bunnei | 1 | -0/+2 | |
2018-07-31 | audio_core: Implement Sink and SinkStream interfaces with cubeb. | bunnei | 1 | -0/+7 | |
2018-07-31 | audio_core: Add interfaces for Sink and SinkStream. | bunnei | 1 | -0/+5 | |
2018-07-28 | audio_core: Add initial code for keeping track of audout state. | bunnei | 1 | -0/+11 | |
2018-01-13 | Massive removal of unused modules | James Rowe | 1 | -44/+0 | |
2017-05-28 | CMake: Add SoundTouch include path to target property | Yuri Kunde Schlesner | 1 | -2/+0 | |
2017-05-28 | CMake: Define an interface target for SDL2 definitions | Yuri Kunde Schlesner | 1 | -2/+1 | |
2017-05-28 | CMake: Correct inter-module dependencies and library visibility | Yuri Kunde Schlesner | 1 | -3/+4 | |
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary. | |||||
2016-05-19 | DSP/HLE: Implement mixer processing | MerryMage | 1 | -0/+2 | |
2016-05-15 | AudioCore: Implement time stretcher (#1737) | Maribel | 1 | -0/+2 | |
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher | |||||
2016-05-07 | AudioCore: SDL2 Sink | MerryMage | 1 | -0/+11 | |
2016-05-03 | DSP/HLE: Implement Source processing | MerryMage | 1 | -0/+2 | |
2016-04-30 | AudioCore: List of sink types | MerryMage | 1 | -0/+2 | |
2016-04-30 | AudioCore: Implement NullSink | MerryMage | 1 | -0/+1 | |
2016-04-29 | AudioCore: Implement interpolation | MerryMage | 1 | -0/+2 | |
2016-04-28 | Externals: Add soundtouch | MerryMage | 1 | -1/+4 | |
2016-03-28 | DSP: Implement audio filters (simple, biquad) | MerryMage | 1 | -0/+3 | |
2016-03-24 | DSP: Implement audio codecs (PCM8, PCM16, ADPCM) | MerryMage | 1 | -0/+2 | |
2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | 1 | -0/+16 | |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |