| Commit message (Collapse) | Author | Files | Lines |
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Previously we were operating on the assumption that apply'd settings wouldn't be visible immediately. This isn't true and settings will be accessible via memory before being stored to disk. This reduces any potential stutters caused by saving to shared preferences.
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This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready.
This additionally removes the unused DoFrame callback.
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The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.
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Mostly things get refactored here to remove previous assumptions made about how the activity/fragment lifecycles would operate. The important change for persistence is removing the assumption that the user will be at the first settings fragment on recreation when deciding whether or not to reload settings. Now we check a flag in Settings to know if we loaded the settings within this lifecycle.
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Additionally creates an indeterminate loading dialog during installation
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Co-Authored-By: bunnei <bunneidev@gmail.com>
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Leftover UI code for dolphin's cheat system. Removing for now.
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Removed in favor of material components version
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Partially breaks the UI for now but is necessary to use new material components.
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Update SettingsAdapter.kt
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- Fixes likelihood that fastmem allocation succeeds.
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- Ensures correct placement until we have better overlay configuration.
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- Fixes state management issues across multiple boots.
- Fixes crashes related to unsafe access of perf stats.
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