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2023-01-05externals: Update siritBilly Laws1-0/+0
2022-11-27Vulkan: update initializationLiam1-0/+0
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-05-14sirit: Allow using system spirv-headersAlexandre Bouvier1-0/+0
2022-04-28GCC 12 fixesLiam1-0/+0
2021-07-23shader: Remove old shader managementReinUsesLisp1-0/+0
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+0
2021-07-23shader: Add support for forward declarationsReinUsesLisp1-0/+0
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-0/+0
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-0/+0
2020-06-02vk_shader_decompiler: Implement atomic image operationsReinUsesLisp1-0/+0
Implement atomic operations on images. On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-05-22shader/other: Implement BAR.SYNC 0x0ReinUsesLisp1-0/+0
Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
2020-04-26shader/arithmetic_integer: Implement CC for IADDReinUsesLisp1-0/+0
2020-01-19vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-VReinUsesLisp1-0/+0
Also updates sirit to include atomic instructions.
2019-12-19vk_shader_decompiler: Update sirit and implement Texture AOFFIReinUsesLisp1-0/+0
2019-12-10shader: Implement MEMBAR.GLReinUsesLisp1-0/+0
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10vk_shader_decompiler: Misc changesReinUsesLisp1-0/+0
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
2019-04-10video_core: Add sirit as optional dependency with VulkanReinUsesLisp1-0/+0
sirit is a runtime assembler for SPIR-V