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* Implement glDepthRangeIndexeddNVKelebek12021-02-241-0/+2
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* externals: Update glad to support OpenGL 4.6 compatibility profileReinUsesLisp2019-05-221-128/+997
| | | | | | | | Now that we have an OpenGL compatibility profile we might want to use OpenGL compatibility symbols that are not available in our current glad. This commit has been generated with https://glad.dav1d.de/ with all extensions enabled and OpenGL 4.6 compatibility profile.
* Update OpenGL's backend version from 3.3 to 4.3FernandoS272018-11-211-1077/+1390
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* externals: Update glad to 0.1.26Lioncash2018-08-071-3187/+3198
| | | | | Updates the library from 0.1.25. Mainly fixes issues related to macOS, but we may as well update the library.
* externals: Update glad to version 0.1.25Lioncash2018-07-201-903/+943
| | | | | Keeps the OpenGL loader library up to date. Previously we were at version 0.1.16
* externals: Update Glad to latest version used by Citra.bunnei2018-03-201-692/+7966
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* Externals: Regenerate GLAD with GL_KHR_debug support.Emmanuel Gil Peyrot2015-10-171-0/+52
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* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-0/+1404
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.