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2023-06-03cmake: download architecture-specific ffmpeg for androidLiam1-1/+7
2023-06-03cmake: Integrate bundled FFmpeg for Android.bunnei1-8/+56
2023-05-21Add support for deinterlaced videos playbackDanila Malyutin1-2/+3
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey. It uses ffmpeg's yadif filter for deinterlacing.
2022-09-20cmake: Fix FindPkgConfigAlexandre Bouvier1-1/+1
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-0/+3
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-27externals: Use GitHub for FFmpeglat9nq1-0/+0
FFmpeg's own git repo seems to be down, so switch to GitHub like we use for most externals.
2022-02-28ffmpeg: Fix mis-maching argument warning for endifMerry1-1/+1
2022-01-22Improve FFmpeg cmake fileValeri1-3/+8
* Fix compilation if CUDA_INCLUDE_DIRS is empty/contains multiple paths * Pass CMAKE_{C,CXX}_COMPILER_LAUNCHER to ffmpeg compiler
2021-12-16externals/ffmpeg: set the cmake variable twice ...liushuyu1-5/+10
... to avoid leaving variable undefined in the current scope
2021-12-16externals: fix a regression when using MSVCliushuyu1-1/+1
2021-12-16video_core/codecs: (re-spin) refactor ffmpeg searching and handlingliushuyu3-0/+209
2021-12-15Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake"bunnei3-209/+0
2021-12-14CI: fix CI on Linuxliushuyu1-1/+1
2021-12-14ffmpeg: move the whole tree into externals/ffmpeg/ffmpeg ...liushuyu3-0/+209
* this resolves the todo items in the CMakeLists.txt * a version requirement check for ffmpeg is added to catch issues early * for future-proof reasons, nasm/yasm is now only required when build on x86/AMD64 systems
2021-05-13externals: Checkout 79e8d17024 for FFmpeglat9nq1-0/+0
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
2021-02-06ffmpeg: Checkout tag n4.3.1lat9nq1-0/+0
Target a specific release version rather than some random development commit.
2021-02-05externals: Add submodule ffmpeglat9nq1-0/+0