summaryrefslogtreecommitdiffstats
path: root/externals/cmake-modules (unfollow)
Commit message (Collapse)AuthorFilesLines
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda3-4/+10
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2020-05-08Replace externals with Conan (#3735)James Rowe1-18/+0
* Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
2020-02-11use config mode for finding SDL2 with CMakeBrian Clinkenbeard1-239/+0
2018-10-29Handle missing git info when buildingMichał Janiszewski1-2/+6
2018-06-24Improve directory creation in WindowsCopyFiles.cmakeMichał Janiszewski1-3/+3
2018-06-23Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei1-2/+2
2018-06-05Use Ninja for MSVC AppVeyor buildsMichał Janiszewski1-2/+2
2018-01-05cmake: Add script to find Unicorn.bunnei1-0/+18
2016-07-21Fixes SDL2.dll copy to bindir on windowsLectem1-0/+9
2016-03-14fix SDL2 detection for VisualLectem1-1/+7
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage2-0/+252
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner1-47/+0
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-05-19Indent fixesarchshift1-29/+29
2014-05-17Added FindGLEW to cmake-modulesarchshift1-0/+47
2014-04-24fixes to scm_rev generation to make it conistent with windows buildbunnei1-0/+28
2014-04-24added scm rev generation on Linux/cmakebunnei2-0/+168