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* vulkan_common: clean up extension usageLiam2022-12-041-0/+0
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* video_core: Support new VkResultAlexandre Bouvier2022-05-171-0/+0
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* Vulkan: Implement VK_EXT_primitive_topology_list_restartFernando Sahmkow2021-12-181-0/+0
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* shader: Remove old shader managementReinUsesLisp2021-07-231-0/+0
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* vk_device: Enable VK_EXT_extended_dynamic_state when availableReinUsesLisp2020-06-271-0/+0
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* externals: Update Vulkan-HeadersReinUsesLisp2020-05-041-0/+0
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* renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-111-0/+0
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* externals: Update Vulkan-HeadersReinUsesLisp2019-12-091-0/+0
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* externals: Update Vulkan headersReinUsesLisp2019-09-131-0/+0
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* vk_shader_decompiler: Misc fixesReinUsesLisp2019-05-261-0/+0
| | | | | | | | | | | | Fix missing OpSelectionMerge instruction. This caused devices loses on most hardware, Intel didn't care. Fix [-1;1] -> [0;1] depth conversions. Conditionally use VK_EXT_scalar_block_layout. This allows us to use non-std140 layouts on UBOs. Update external Vulkan headers.
* vk_memory_manager: Implement memory managerReinUsesLisp2019-02-191-0/+0
| | | | | A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates.
* gitmodules: Add Vulkan headers dependencyReinUsesLisp2019-02-121-0/+0