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* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+1
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* cmake: Add missing shader hash file entriesReinUsesLisp2019-06-071-0/+3
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* GenerateSCMRev: fix Travis compilation on repo forksfearlessTobi2019-04-161-1/+1
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* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+1
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* cmake: Fix title bar issueReinUsesLisp2019-02-071-8/+1
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* cmake: Fixup application stringMichael2019-02-071-2/+2
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp2019-02-071-0/+101
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* QT Frontend: Add a Loading screen with progressbarJames Rowe2019-01-201-1/+4
| | | | | | | | | | | | With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
* build: Copy web engine resources to correct locationZach Hilman2019-01-051-2/+1
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* Update Qt MSVC external to 5.12.0Zach Hilman2018-12-311-1/+1
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* cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman2018-12-281-0/+27
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* Update MinGWCross.cmake to lowercasetech4me2018-09-191-40/+40
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* travis: running mingw build on travis citech4me2018-09-191-0/+54
| | | | This commit also fixed a broken cmake dependency with unicorn
* Fix missing qjpeg DLLZach Hilman2018-08-071-0/+3
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* Add qt windowsvistastyle dll to the buildJames Rowe2018-07-031-0/+3
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* Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei2018-06-233-3/+3
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* Use Ninja for MSVC AppVeyor buildsMichał Janiszewski2018-06-053-3/+3
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* Fix build on macOS and linuxMerryMage2018-01-132-4/+4
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* Massive removal of unused modulesJames Rowe2018-01-131-1/+1
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* cmake: Add CopyYuzuUnicornDeps script.bunnei2018-01-041-0/+9
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* DownloadExternals: Use yuzu repo.bunnei2018-01-041-1/+1
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* Build: Enable SSL in mingw by linking against WinSSLJames Rowe2017-09-111-0/+18
| | | | | | | | | | The mingw builds aren't submitting telemetry because the curl library they are linked against is configured to use openSSL and openSSL looks for the certificates in the users home folder. This keeps it from contacting web services because it can't communicate over SSL. This commit adds a download in mingw builds that will download a precompiled curl for mingw linked against winssl and sspi.
* Modularized Qt and SDL file copyingfreiro2016-12-132-5/+8
| | | | Now cmake relies on two submodules to copy the libraries in the proper folders
* Modularization of copy_msvc_libraries cmake functfreiro2016-12-111-0/+19
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt.