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* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-0/+2
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* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-051-0/+4
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* shader_ir: Implement VOTEReinUsesLisp2019-08-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
* shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-091-0/+2
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* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+1
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* cmake: Add missing shader hash file entriesReinUsesLisp2019-06-071-0/+3
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* GenerateSCMRev: fix Travis compilation on repo forksfearlessTobi2019-04-161-1/+1
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* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+1
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* cmake: Fix title bar issueReinUsesLisp2019-02-071-8/+1
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* cmake: Fixup application stringMichael2019-02-071-2/+2
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp2019-02-071-0/+101