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2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+1
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow1-0/+2
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-0/+1
2019-06-07cmake: Add missing shader hash file entriesReinUsesLisp1-0/+3
2019-04-16GenerateSCMRev: fix Travis compilation on repo forksfearlessTobi1-1/+1
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp1-0/+1
2019-02-07cmake: Fix title bar issueReinUsesLisp1-8/+1
2019-02-07cmake: Fixup application stringMichael1-2/+2
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-07gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp1-0/+101