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2023-03-12general: fix spelling mistakesLiam1-1/+1
2023-01-02cmake: move find-modules to root cmake dirAlexandre Bouvier1-0/+0
2022-12-01CMake: Fix FFmpeg find modulelat9nq1-0/+8
Uses find_package_handle_standard_args to handle the find_package call from the root CMakeLists. Removes all the unnecessary logic after the find_package and just sets it to REQUIRED.
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-3/+3
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2021-02-06CMakeLists: Use bundled FFmpeg as a fallbacklat9nq1-8/+13
Sets YUZU_USE_BUNDLED_FFMPEG as a CMake dependent option that is OFF on Linux and ON for WIN32 targets. If FFmpeg is not found when YUZU_USE_BUNDLED_FFMPEG is OFF, the bundled module/binaries are used instead. Reverts earlier changes to FindFFmpeg a bit, mostly to keep parity with it's Citra version a bit. Now _FFmpeg_ALL_COMPONENTS lists all components. We overwrite FFmpeg_LIBRARIES and FFmpeg_INCLUDE_DIR after using the module.
2021-02-05CMake: Port citra-emu/citra FindFFmpeg.cmakelat9nq1-80/+162
Also renames related CMake variables to match both the Find*FFmpeg* and variables defined within the file. Fixes odd errors produced by the old FindFFmpeg. Citra's FindFFmpeg is slightly modified here: adds Citra's copyright at the beginning, renames FFmpeg_INCLUDES to FFmpeg_INCLUDE_DIR, disables a few components in _FFmpeg_ALL_COMPONENTS, and adds the missing avutil component to the comment above.
2020-10-27video_core: NVDEC Implementationameerj1-0/+100
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>