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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* service: irs: Move to IRS namespace and minor fixesgerman772022-07-241-0/+1
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* yuzu: Hook qt camera to camera drivergerman772022-07-241-0/+7
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* CopyYuzuQt5Deps: Remove unused dllsMorph2022-07-151-7/+3
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* CMakeModules: Add Qt5QmlModelMorph2021-10-031-0/+1
| | | | Required by Qt 5.15's QtWebEngine
* cmake: Download Qt binaries on Linux if neededlat9nq2021-05-261-38/+97
| | | | | | | | | | | | | If the local version of Qt is older than the minimum version required by yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin and build yuzu with it, instead. This also requires linking yuzu to the correct libraries after building it, and copying over the required binaries when building yuzu. This sets the Qt requirement to 5.12, which is intentionally behind the versions used by our toolchains since they are not all updated yet to 5.15.
* cmake: stop linking against QGL after c6a0ab979239Jan Beich2020-07-021-1/+0
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* Use the correct directory for Qt PluginsJames Rowe2020-03-241-4/+8
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* QT Frontend: Add a Loading screen with progressbarJames Rowe2019-01-201-1/+4
| | | | | | | | | | | | With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
* build: Copy web engine resources to correct locationZach Hilman2019-01-051-2/+1
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* Update Qt MSVC external to 5.12.0Zach Hilman2018-12-311-1/+1
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* cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman2018-12-281-0/+27
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* Fix missing qjpeg DLLZach Hilman2018-08-071-0/+3
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* Add qt windowsvistastyle dll to the buildJames Rowe2018-07-031-0/+3
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* Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei2018-06-231-1/+1
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* Use Ninja for MSVC AppVeyor buildsMichał Janiszewski2018-06-051-1/+1
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* Fix build on macOS and linuxMerryMage2018-01-131-0/+17