Commit message (Collapse) | Author | Files | Lines | ||
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2020-07-02 | cmake: stop linking against QGL after c6a0ab979239 | Jan Beich | 1 | -1/+0 | |
2020-03-24 | Use the correct directory for Qt Plugins | James Rowe | 1 | -4/+8 | |
2019-01-20 | QT Frontend: Add a Loading screen with progressbar | James Rowe | 1 | -1/+4 | |
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. | |||||
2019-01-05 | build: Copy web engine resources to correct location | Zach Hilman | 1 | -2/+1 | |
2018-12-31 | Update Qt MSVC external to 5.12.0 | Zach Hilman | 1 | -1/+1 | |
2018-12-28 | cmake: Add USE_QT_WEB_ENGINE flag and update build system | Zach Hilman | 1 | -0/+27 | |
2018-08-07 | Fix missing qjpeg DLL | Zach Hilman | 1 | -0/+3 | |
2018-07-03 | Add qt windowsvistastyle dll to the build | James Rowe | 1 | -0/+3 | |
2018-06-23 | Revert "Use Ninja for MSVC AppVeyor builds" (#584) | bunnei | 1 | -1/+1 | |
2018-06-05 | Use Ninja for MSVC AppVeyor builds | Michał Janiszewski | 1 | -1/+1 | |
2018-01-13 | Fix build on macOS and linux | MerryMage | 1 | -2/+2 | |
2018-01-13 | Massive removal of unused modules | James Rowe | 1 | -1/+1 | |
2016-12-13 | Modularized Qt and SDL file copying | freiro | 1 | -5/+3 | |
Now cmake relies on two submodules to copy the libraries in the proper folders | |||||
2016-12-11 | Modularization of copy_msvc_libraries cmake funct | freiro | 1 | -0/+19 | |
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt. |