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2019-01-20QT Frontend: Add a Loading screen with progressbarJames Rowe1-1/+4
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
2019-01-05build: Copy web engine resources to correct locationZach Hilman1-2/+1
2018-12-31Update Qt MSVC external to 5.12.0Zach Hilman1-1/+1
2018-12-28cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman1-0/+27
2018-08-07Fix missing qjpeg DLLZach Hilman1-0/+3
2018-07-03Add qt windowsvistastyle dll to the buildJames Rowe1-0/+3
2018-06-23Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei1-1/+1
2018-06-05Use Ninja for MSVC AppVeyor buildsMichał Janiszewski1-1/+1
2018-01-13Fix build on macOS and linuxMerryMage1-2/+2
2018-01-13Massive removal of unused modulesJames Rowe1-1/+1
2016-12-13Modularized Qt and SDL file copyingfreiro1-5/+3
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-11Modularization of copy_msvc_libraries cmake functfreiro1-0/+19
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt.