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2014-12-22CMake: Silence PNG not found errorYuri Kunde Schlesner1-2/+4
Hopefully this will make people stop thinking it's a hard dependency.
2014-12-22CMake: Use improved optimization flags on MSVCYuri Kunde Schlesner1-0/+19
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
2014-12-20Add nihstro (a 3DS shader tools suite) as a submodule.Tony Wasserka1-0/+2
2014-12-20Remove C++14/1y requirementYuri Kunde Schlesner1-2/+1
2014-12-16Switch to C++14 to use std::make_uniqueYuri Kunde Schlesner1-1/+2
2014-12-07Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka1-0/+8
2014-12-02CMake: Place all the built files in BUILD_DIR/bin/<Configuration> when compiling with MSVCSubv1-0/+2
2014-10-08Added configuration file system.archshift1-1/+5
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-03Removed the need for X11 on OS Xarchshift1-1/+4
It only causes issues when someone (who doesn't need it) doesn't have it.
2014-09-01CMake cleanupYuri Kunde Schlesner1-46/+99
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner1-2/+0
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-25Pica: Add support for dumping textures.Tony Wasserka1-0/+5
2014-08-19Add Qt5 option. Use Qt5 by default.Sacha1-13/+26
2014-08-18CMake CleanupSacha1-1/+1
2014-05-20* Remove -fpermissivePhillip Stephens1-1/+1
2014-05-20CMakeLists: Fixed GLEW include var name, compile flag varsarchshift1-5/+5
After adding FindGLEW.cmake to externals, the variable call for the GLEW include path needed to be revised. Append flags on OSX, rather than overwrite them. I realized that GCC_COMPILE_FLAGS was changed to CMAKE_CXX_FLAGS mistakenly, so both were changed to a more platform-independent name.
2014-05-20CMakeLists: rename HEADS, improved commentsarchshift1-3/+2
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19Indent fixesarchshift1-1/+1
2014-05-17Indent fixesarchshift1-1/+1
2014-05-17Added FindGLEW to cmake-modulesarchshift1-1/+1
2014-05-01Support for C++11 on OSXarchshift1-3/+2
2014-05-01A bit of Cmake lovearchshift1-4/+7
2014-04-30Some more experimentationarchshift1-1/+5
2014-04-29IT'S ALIVE!archshift1-2/+9
2014-04-25Fixed CMake's import of GLFW.Thomas Edvalson1-0/+2
2014-04-24removed "COVERAGE_" from "GCC_COVERAGE_COMPILE_FLAGS"bunnei1-2/+2
2014-04-24fixes to scm_rev generation to make it conistent with windows buildbunnei1-0/+1
2014-04-24added scm rev generation on Linux/cmakebunnei1-0/+6
2014-04-23fixes to build on linuxbunnei1-0/+3
2014-04-10fixed a bunch of errors in CMakeListsbunnei1-8/+1
2014-04-10updated CMakeListsbunnei1-3/+1
2013-09-26renamed from citrus to citraShizZy1-2/+2
2013-09-14renamed project to 'citrus'ShizZy1-3/+2
2013-08-30adding initial project layoutShizZy1-0/+49