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Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
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Apparently the two stages were not building in parallel. Specify
individual jobs that run MSVC and Linux building instead.
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I sure as heck don't know what I'm doing :)
patreon_step2: Fix caching
:limesDance: still don't know what I'm doing :limesDance:
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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The windows-2022 image contains Visual Studio 2022.
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Not specifying the vmImage defaults to ubuntu-16.04, which will be deprecated soon and is experiencing brownouts.
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This is currently necessary to build ffmpeg
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This updates to the latest available toolchain for MSVC builds.
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* ci: Add mock build alternative for fast testing
* ci: Always cache build
* ci: Extract steps to download build stage artifacts
* ci: Add template to release to GitHub
* ci: Add template to release to Azure Universal Artifacts
* ci: Split mainline to two pipelines
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d
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[skip ci]
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