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* Merge pull request #8349 from yuzu-emu/revert-8256-ci-vs-2022bunnei2022-07-281-1/+1
|\ | | | | Revert "ci: Enable building with Visual Studio 2022"
| * Revert "ci: Enable building with Visual Studio 2022"bunnei2022-07-231-1/+1
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* | chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-0/+3
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* ci,CMake: Integrate vcpkg into CMakeListslat9nq2022-07-231-3/+1
| | | | Uses manifest mode if the bundled vcpkg is used.
* ci: Update build generator to VS 2022Morph2022-04-251-1/+1
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* build-msvc: Disable testsameerj2022-03-191-1/+1
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* ci: build-msvc: Remove CMake install step.bunnei2021-05-301-1/+1
| | | - This is breaking our build pipelines with Zydis (dynarmic dependency).
* cmake: Remove use of bintray for externals.bunnei2021-04-161-1/+1
| | | | | | - Bintray will be deprecated on May 1st 2021 (https://bintray.com/) - We were previously using this for Qt (non-Windows) and SDL. - I've moved to bundled SDL on Windows.
* ci: Fix MSVC build with CMake 3.20.0Morph2021-04-041-1/+1
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* .ci/templates: Enable QT translation for MSVC CIFearlessTobi2020-12-281-1/+1
| | | | Previously this flag was missing, causing translation files not to be shipped with CI builds of yuzu.
* ci: Remove `-DYUZU_USE_BUNDLED_UNICORN=ON`lat9nq2020-12-081-1/+1
| | | | | | Unicorn has been removed, yet CI still enables building with Unicorn. This just cleans up a few leftovers by removing the variable from the CMake parameters in CI.
* CI: move refreshenv to the configure step...liushuyu2020-11-231-2/+2
| | | | ... so that cmake can find the Vulkan SDK binaries
* ci: install Vulkan SDK in MSVC buildliushuyu2020-11-211-0/+2
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* Replace externals with Conan (#3735)James Rowe2020-05-081-1/+3
| | | | | | | | | | | | | | | | | | | | | * Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
* ci: Update to Windows Server 2019 and Visual Studio 2019Zach Hilman2020-04-041-1/+1
| | | This updates to the latest available toolchain for MSVC builds.
* ci: Rename build folder only on non-mainline buildsbunnei2019-11-071-0/+1
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* Revert "ci: Rename build folder only on non-mainline builds"bunnei2019-11-071-1/+0
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* ci: Rename build folder only on non-mainline buildsZach Hilman2019-11-061-0/+1
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* ci: Add version counter variableZach Hilman2019-10-051-1/+2
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* ci: Add MSVC build templateZach Hilman2019-10-021-0/+21