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Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
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vcpkg: Add Catch2 2.13.9
Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.
CMakeLists: Search for lz4 CONFIG mode first
vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.
We still need to search for the regular mode for system-installed
versions.
CMakeLists: Clean up boost exports
Remove some Conan-specific workarounds.
CMakeLists: Use vcpkg for MSVC by default
Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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Uses manifest mode if the bundled vcpkg is used.
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- This is breaking our build pipelines with Zydis (dynarmic dependency).
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- Bintray will be deprecated on May 1st 2021 (https://bintray.com/)
- We were previously using this for Qt (non-Windows) and SDL.
- I've moved to bundled SDL on Windows.
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Previously this flag was missing, causing translation files not to be shipped with CI builds of yuzu.
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Unicorn has been removed, yet CI still enables building with Unicorn.
This just cleans up a few leftovers by removing the variable from the
CMake parameters in CI.
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... so that cmake can find the Vulkan SDK binaries
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* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
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This updates to the latest available toolchain for MSVC builds.
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This reverts commit 5e553a6c267f4ab96a89833f1006ea27fd78b30a.
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