diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/citra_qt/debugger/graphics_breakpoints.cpp | 2 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 4 | ||||
-rw-r--r-- | src/video_core/command_processor.cpp | 10 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 2 |
4 files changed, 8 insertions, 10 deletions
diff --git a/src/citra_qt/debugger/graphics_breakpoints.cpp b/src/citra_qt/debugger/graphics_breakpoints.cpp index c8510128a..fe66918a8 100644 --- a/src/citra_qt/debugger/graphics_breakpoints.cpp +++ b/src/citra_qt/debugger/graphics_breakpoints.cpp @@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const { Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") }, { Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") }, { Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") }, - { Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }, + { Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") }, { Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") }, { Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") }, { Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") } diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index d648d4640..6e8d7ef42 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -365,7 +365,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De input_data[i]->setValidator(new QDoubleValidator(input_data[i])); } - breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)")); + breakpoint_warning = new QLabel(tr("(data only available at vertex shader invocation breakpoints)")); // TODO: Add some button for jumping to the shader entry point @@ -454,7 +454,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) { auto input = static_cast<Pica::Shader::InputVertex*>(data); - if (event == Pica::DebugContext::Event::VertexLoaded) { + if (event == Pica::DebugContext::Event::VertexShaderInvocation) { Reload(true, data); } else { // No vertex data is retrievable => invalidate currently stored vertex data diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index be1a936b2..dd1379503 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Shader::UnitState<false> shader_unit; Shader::Setup(); - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); - // Send to vertex shader + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); // Send to renderer @@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Shader::InputVertex input; loader.LoadVertex(base_address, index, vertex, input, memory_accesses); - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); - // Send to vertex shader + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); if (is_indexed) { diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index be2d0301a..f628292a4 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -40,7 +40,7 @@ public: PicaCommandProcessed, IncomingPrimitiveBatch, FinishedPrimitiveBatch, - VertexLoaded, + VertexShaderInvocation, IncomingDisplayTransfer, GSPCommandProcessed, BufferSwapped, |